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A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.Music in video games is often a sophisticated, …
A new approach for defining causality and such related notions as degree of responsibility, degrees of blame, and causal explanation.Causality plays a central role in the way …
The field of VLSI (Very Large Scale Integration) is concerned with the design, production, and use of highly complex integrated circuits. The research collected here comes from …
According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even …
For anyone who has ever wondered how computers solve problems, an engagingly written guide for nonexperts to the basics of computer algorithms.Have you ever wondered how your GPS …
On rediscovering surroundings when information goes everywhere.The world is filling with ever more kinds of media, in ever more contexts and formats. Glowing rectangles have become …
A guide to understanding the inner workings and outer limits of technology and why we should never assume that computers always get it right.In Artificial Unintelligence, Meredith …
The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly …
An examination of the uses of data within a changing knowledge infrastructure, offering analysis and case studies from the sciences, social sciences, and humanities."Big Data" is …
An introduction to the field of applied ontology with examples derived particularly from biomedicine, covering theoretical components, design practices, and practical …