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The author presents a vision model that uses color information to interpret the effects of shading and highlights on a scene. Transcending more traditional approaches, this method …
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but …
For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to …
Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for researchers and developers of cloth simulation …
The strength of this textbook lies in the careful exposition of mathematical thinking, basic set-theoretic notions, and proof techniques combined with contemporary numerical …
This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware. It is helpful for students of game …
Written by researchers who have helped found and shape the field, this book is a definitive introduction to geometric modeling. The authors present all of the necessary techniques …
This book provides a systematic approach for the algorithmic formulation and implementation of mathematical operations in computer algebra programming languages. The viewpoint is …
The human face is perhaps the most familiar and easily recognized object in the world, yet both its three-dimensional shape and its two-dimensional images are complex and hard to …
Non-Uniform Rational B-Splines have become the de facto standard in CAD/CAM and computer graphics. This well-known book covers NURBS from their geometric beginnings to their …