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This book presents a collection of latest case studies on augmented reality (AR) and virtual reality (VR), extended reality (XR) and metaverse applications in various industries. …
This Pivot investigates the impact of the digital on literary culture through the analysis of selected marketing narratives, social media stories, and reading communities. Drawing …
This book spotlights how women leaders behave in chaotic environments and features examples of women who have been key figures in determining complex socio-economic outcomes …
This book explores visualization and imputation techniques for missing values and presents practical applications using the statistical software R. It explains the concepts of …
This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.*The 10 …
This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these …
Recent data shows that 87% of Artificial Intelligence/Big Data projects don't make it into production (VB Staff, 2019), meaning that most projects are never deployed. This book …
This edited book brings together case studies from different contexts which all explore how a rapidly evolving digital landscape is impacting translation and intercultural …
This book constitutes the refereed proceedings of the 9th International Conference on Well-Being in the Information Society, WIS 2022, held in Turku, Finland, in August 2022. The …
This book constitutes the proceedings of the 23nd International Conference on Web Information Systems Engineering, WISE 2021, held in Biarritz, France, in November 2022.The 31 …