Real-time Rendering
  • Format: Innbundet
  • Språk: Engelsk
  • Utgitt: 200807
  • Antall sider: 1045
  • Opplag: 3 Rev ed, 
    Vekt i gram: 1812
  • ISBN10:1568814240
  • ISBN13:9781568814247

Real-time Rendering

(Innbundet)
Beskrivelse:

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

Kundeanmeldelser og blogger

Søk flere bøker:

Kunder som har kjøpt denne boken har
også kjøpt:
Legg i handlekurv Vår pris737,-
Game Engine Architecture
av Jason Gregory
Legg i handlekurv Vår pris348,-
AI Game Engine Programming
av Schwab, Brian
Legg i handlekurv Vår pris268,-
Legg i handlekurv Vår pris269,-
Legg i handlekurv Vår pris245,-