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Featuring an international team of education researchers and practitioners, this edited volume demonstrates various ways in which the use of video recordings can shed light on and …
This volume discusses the emergence of information and communication technology (ICT)-based teaching and learning during the Covid-19 pandemic as a potential alternative to …
This book will provide an in-depth look at the development, functionality and appeal of pre-arrival platforms to aid transition into higher education, including a range of …
This edited volume recognises the need to cultivate a critical and acute understanding of AI technologies amongst primary and elementary school children, enabling them to meet the …
This book challenges common understandings of boredom and disengagement in classrooms, taking a relational approach to boredom which looks beyond the usual distinctions between …
Plug-and-Play Education: Knowledge and Learning in the Age of Platforms and Artificial Intelligence documents and critiques how the education sector is changing with the …
The Teacher's Guide to Scratch - Intermediate is a practical guide for educators preparing moderately complex coding lessons and assignments in their K-12 classrooms. The world's …
The Teacher's Guide to Scratch - Advanced is a practical guide for educators preparing sophisticated coding lessons and assignments in their K-12 classrooms. The world's largest …
In this insightful volume, more than 50 educators from 4 continents outline thoughtful and intentional innovations of lasting value made in their teaching of tertiary mathematics …
The Teacher's Guide to Scratch - Beginner is a practical guide for educators preparing beginners-level coding lessons and assignments in their K-12 classrooms. The world's largest …