Utdanningsressurser og tekniske hjelpemiddel

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  • Lifelong Kindergarten

    av ,

    pocket, 2018, Engelsk, ISBN 9780262536134

    How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society.In kindergartens these days, children spend more time with

  • Resonant Games

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    e-bok, 2018, Engelsk, ISBN 9780262346085

    Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.Too often educational

  • Engineering Play

    av

    e-bok, 2012, Engelsk, ISBN 9780262291552

    How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered

  • Education and Social Media

    pocket, 2016, Engelsk, ISBN 9780262529044

    Leading scholars from a variety of disciplines explore the future of education, including social media usage, new norms of knowledge, privacy, copyright, and MOOCs.How are widely

  • The Manifesto for Teaching Online

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    heftet, 2020, Engelsk, ISBN 9780262539838

    In 2011, a group of scholars associated with the Centre for Research in Digital Education at the University of Edinburgh released "A Manifesto for Teaching Online," a series of

  • Peer Pedagogies on Digital Platforms

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    e-bok, 2020, Engelsk, ISBN 9780262360753

    How a popular entertainment genre on YouTube--Let's Play videos created by Minecraft players--offers opportunities for children to learn from their peers.Every day millions of

  • Handbook of Game-Based Learning

    tekstilinnbinding, 2020, Engelsk, ISBN 9780262043380

    A comprehensive introduction to the latest research and theory on learning and instruction with computer games.This book offers a comprehensive introduction to the latest research

  • MOOCs

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    e-bok, 2014, Engelsk, ISBN 9780262322997

    Everything you always wanted to know about MOOCs: an account of massive open online courses and what they might mean for the future of higher education.The New York Times declared

  • Families at Play

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    e-bok, 2018, Engelsk, ISBN 9780262344586

    How family video game play promotes intergenerational communication, connection, and learning.Video games have a bad reputation in the mainstream media. They are blamed for

  • Playful Visions

    av

    pocket, 2020, Engelsk, ISBN 9780262538718

    The kaleidoscope, the stereoscope, and other nineteenth-century optical toys analyzed as "new media" of their era, provoking anxieties similar to our own about children and