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A book for anyone who wants to learn programming to explore and create, with exercises and projects to help the reader learn by doing.This book introduces programming to readers …
A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill.We purchase video games to play them, not to save …
This book is an eagle's eye view of the Internet edge. It is about the experiences of those who encountered similar issues as they built precursors to the Net such as videotext, …
How the archive evolved to include new technologies, practices, and media, and how it became the apparatus through which we map the everyday.In Archive Everything, Gabriella …
Does the information on the Web offer many alternative accounts of reality, or does it subtly align with an official version? In Information Politics on the Web, Richard Rogers …
Behind-the-scenes stories of how Internet research projects actually get done.The realm of the digital offers both new methods of research and new objects of study. Because the …
An argument that great expressive power of computational media arises from the construction of phantasms-blends of cultural ideas and sensory imagination.In Phantasmal Media, D. …
An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds.Computer games usually …
A first-person account of the fight to preserve First Amendment rights in the digital age.Lawyer and writer Mike Godwin has been at the forefront of the struggle to preserve …
Much of the business transacted on the Web today takes place through information exchanges made possible by using documents as interfaces. For example, what seems to be a simple …