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Media history is millions, even billions, of years old. That is the premise of this pioneering and provocative book, which argues that to adequately understand contemporary media …
A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the …
In the popular imagination, archives are remote, largely obsolete institutions: either antiquated, inevitably dusty libraries or sinister repositories of personal secrets …
Digital objects, in their simplest form, are data. They are also a new kind of industrial object that pervades every aspect of our life today—as online videos, images, text files, …
In Does Writing Have a Future?, a remarkably perceptive work first published in German in 1987, Vilém Flusser asks what will happen to thought and communication as written …
Locates the deep history of digitality in the development of racial capitalism Seb Franklin sets out a media theory of racial capitalism to examine digitality’s racial-capitalist …
The Polish writer Stanislaw Lem is best known to English-speaking readers as the author of the 1961 science fiction novel Solaris, adapted into a meditative film by Andrei …
To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp …
Markus Krajewski is emerging as a leading scholar in the field of media archaeology, which seeks to trace cultural history through the media networks that enable and structure it. …
Mixed Realism is about how we interact with media. Timothy J. Welsh shows how videogames, like novels, both promise and trouble experiences of “immersion.” His innovative …