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This fully revised and updated edition of the classic book on cinematic composition provides readers with the necessary skills and technical know-how to create polished and …
This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of …
This book takes the reader through the process of learning and creating data visualisation, following a unique journey with questions every step of the way, ultimately discussing …
The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities …
Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced …
"e;This book responds to the expression 'all you always wanted to know about design representation but didn't know where to ask'. Indeed, the book is a thematic guide to design …
"This book responds to the expression ‘all you always wanted to know about design representation but didn’t know where to ask’. Indeed, the book is a thematic guide to design …
The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities …
Design is about the creation of meaningful connections to solve problems and advance human wellbeing; the discipline has always explored the beneficial links between form and …
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover to …