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The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games …
Exploring topics from VR and other, earlier visual technologies, Hillis''s penetrating perspective on the cultural power of place and space broadens our view of the interplay …
A complete history and theory of internet daemons brings these little-known—but very consequential—programs into the spotlight We’re used to talking about how tech giants like …