Digital-TV og mediasenter: konsument-/brukerveildninger
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How game designers can use the psychological phenomenon of loss aversion to shape player experience.Getting something makes you feel good, and losing something makes you feel bad. …
A book for anyone who wants to learn programming to explore and create, with exercises and projects to help the reader learn by doing.This book introduces programming to readers …
How the archive evolved to include new technologies, practices, and media, and how it became the apparatus through which we map the everyday.In Archive Everything, Gabriella …
An argument that great expressive power of computational media arises from the construction of phantasms-blends of cultural ideas and sensory imagination.In Phantasmal Media, D. …
A theoretical and practical guide to integrating human values into the conception and design of digital games.All games express and embody human values, providing a compelling …