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The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.This book introduces students …
This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of view.Providing an …
Routledge Encyclopedia of Technology and the Humanities is a pioneer attempt to introduce a wide range of disciplines in the emerging field of techno-humanities to the …
Routledge Encyclopedia of Technology and the Humanities is a pioneer attempt to introduce a wide range of disciplines in the emerging field of techno-humanities to the …
Museum Studies for a Post-Pandemic World demonstrates that digital literacy, creativity, and resilience, as the COVID-19 pandemic has so vividly illustrated, are now vital …
Museum Studies for a Post-Pandemic World demonstrates that digital literacy, creativity, and resilience, as the COVID-19 pandemic has so vividly illustrated, are now vital …
Reflecting proactively on a growing industry 'dilemma', this book explores how publishing businesses can and do successfully experiment and innovate in digital publishing through …
Through a synthesis of philosophical anthropology and media theory, this book examines the human relationship with technology, progressing from analogue to digital, to give a new …
This book offers architects strategies in the design and manufacturing of custom, repetitively manufactured building components.A total of 36 case studies from around the globe …
This book offers new, multidisciplinary perspectives on esports, one of the most rapidly growing sectors in the sports and leisure industries.Drawing on sociology, philosophy, …