Hakutulokset: Hakutulos
yhteensä 21 hakutulosta
Hikaru no Go, Vol. 2
With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure …
Hikaru no Go, Vol. 4
Another tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams …
Hikaru no Go, Vol. 9
Hikaru Shindo, a pretty normal Japanese sixth-grader, finds an old, bloodstained Go board in his grandfather's attic, and soon he discovers that Fujiwara-no-Sai, the ghost of an …
Hikaru no Go, Vol. 16
Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him …
Hikaru no Go, Vol. 21
The Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's …
Hikaru no Go, Vol. 3
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and …
Hikaru no Go, Vol. 14
When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity, if he loses, he will quit the game …
Hikaru no Go, Vol. 20
Go players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup, and Hikaru and Akira are both in contention for the Japanese team. The …
Hikaru no Go, Vol. 8
Hikaru faces the preliminary rounds of the pro test, during which he must eliminate not only his classmates at the insei school but also any outsiders who want to take the test. …
Hikaru no Go, Vol. 10
The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his …
Hikaru no Go, Vol. 15
Hikaru ignores Sai's pleas to let him play go, and then one day Sai vanishes! Is he mad at Hikaru? Where has he gone? Will he ever come back? And will Hikaru be able to play …
Hikaru no Go, Vol. 5
Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.