Hakutulokset: Kirjoja kirjailijalta Ito Mizuko
yhteensä 21 hakutulosta
Engineering Play
How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered …
Personal, Portable, Pedestrian
How mobile communications in Japan became a pervasively personal tool that connects families and friends, creating "always-on" social engagement.The Japanese term for mobile phone, …
Connected Play
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.Millions of children visit virtual worlds every …
Fandom Unbound
In recent years, otaku culture has emerged as one of Japan’s major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once …
Fandom Unbound
In recent years, otaku culture has emerged as one of Japan’s major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once …
Affinity Online
How online affinity networks expand learning and opportunity for young people Boyband One Direction fanfiction writers, gamers who solve math problems together, Harry Potter fans …
Participatory Culture in a Networked Era
In the last two decades, both the conception and the practice of participatory culture have been transformed by the new affordances enabled by digital, networked, and mobile …
Affinity Online
How online affinity networks expand learning and opportunity for young peopleBoyband One Direction fanfiction writers, gamers who solve math problems together, Harry Potter fans …
Connected Play
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.Millions of children visit virtual worlds every …
Engineering Play
How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered …
Hanging Out, Messing Around, and Geeking Out
The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups.Hanging …
Living and Learning with New Media
This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and …